2011

Table Of Contents
scale representation The display of an annotative object based on the
annotation scales that the object supports. For example, if an annotative object
supports two annotations scales, it has two scale representations
script file A set of commands executed sequentially with a single SCRIPT
command. Script files are created outside the program using a text editor,
saved in text format, and stored in an external file with the file extension .scr.
secondary table fragment Any fragment of a broken table that does not
contain the beginning set of rows.
selection set One or more selected objects that a command can act upon at
the same time.
shadow maps A shadow map is a bitmap that the renderer generates during
a pre-rendering pass of the scene. Shadow maps don't show the color cast by
transparent or translucent objects. On the other hand, shadow maps can have
soft-edged shadows, which ray-traced shadows cannot.
Shadow mapped shadows provide softer edges and can require less calculation
time than ray-traced shadows, but are less accurate. On the Advanced Render
Settings palette, shadow mapped shadows are active when Shadow Map is
turned on.
ShapeManager ShapeManager is the Autodesk technology that provides 3D
solid modeling to AutoCAD and other products.
shortcut keys Keys and key combinations that start commands; for example,
Ccommand-S saves a file. The function keys (Fn-F1, Fn-F2, and so on) are also
shortcut keys. Also known as accelerator keys.
shortcut menu The menu displayed at your cursor location when you
right-click your pointing device. The shortcut menu and the options it provides
depend on the pointer location and other conditions, such as whether an
object is selected or a command is in progress.
sky The background color of the drawing area when perspective projection
is turned on. The sky displays with a color gradient between the sky horizon
(nearest to the horizon) and the sky zenith (opposite the horizon). See also
ground plane.
smooth shading Smoothing of the edges between polygon faces.
smoothness A property of mesh objects that controls the roundness of the
object. Objects with higher levels of smoothness have more faces, or
tessellations.
snap angle The angle that the snap grid is rotated.
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