2011
Table Of Contents
- Contents
- Get Information
- The User Interface
- Start and Save Drawings
- Control the Drawing Views
- Organize Drawings and Layouts
- Create and Modify Objects
- Control the Properties of Objects
- Use Precision Tools
- Use Coordinates and Coordinate Systems (UCS)
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Draw Geometric Objects
- Change Existing Objects
- Select Objects
- Correct Mistakes
- Erase Objects
- Cut, Copy, and Paste with the Clipboard
- Modify Objects
- Modify Complex Objects
- Add Constraints to Geometry
- Define and Reference Blocks
- Work with 3D Models
- Create 3D Models
- Overview of 3D Modeling
- Create Solids and Surfaces from Lines and Curves
- Create Solids
- Create Surfaces
- Create Meshes
- Create Wireframe Models
- Add 3D Thickness to Objects
- Modify 3D Models
- Create Sections and 2D Drawings from 3D Models
- Create 3D Models
- Annotate Drawings
- Work with Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Plot and Publish Drawings
- Specify Settings for Plotting
- Save Plot Settings as Named Page Setups
- Reuse Named Page Setups
- Specify Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Determine the Drawing Orientation of a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Print or Plot Drawings
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Specify Settings for Plotting
- Share Data Between Files
- Reference Other Drawing Files
- Work with Data in Other Formats
- Collaborate with Others
- Render Drawings
- Draw 2D Isometric Views
- Add Lighting to Your Model
- Materials and Textures
- Render 3D Objects for Realism
- Glossary
- Index
reflection color The color of a highlight on shiny material. Also called specular
color.
reflection mapping Creates the effect of a scene reflected on the surface of
a shiny object.
refraction How light distorts through an object.
regenerate To update a drawing's screen display by recomputing the screen
coordinates from the database. See also redraw. (REGEN)
region Two-dimensional enclosed areas that have physical properties such as
centroids or centers of mass. You can create regions from objects that form
closed loops. They area commonly created in order to apply hatching and
shading. (REGION)
relative coordinates Coordinates specified in relation to previous coordinates.
relax constraints Ability to temporarily ignore constraints while editing
geometry. After the geometry is edited, the constraints are either removed or
retained based on whether the constraint is still valid for the edited geometry.
RGB For red, green, and blue. A system of defining colors by specifying
percentages of red, green, and blue.
roll arrows Curved arrows located above the ViewCube tool with which you
can rotate the current view 90 degrees clockwise or counterclockwise.
roughness Value to simulate how light hitting a face is reflected back to the
user. A high roughness value simulates a non-shiny or rough object
(sandpaper/carpet). A low roughness value simulates a very shiny object
(metals, some plastics.)
row A horizontally adjacent table cell selection spanning the width of the
table. A single row is one cell in height.
rubber-band line A line that stretches dynamically on the screen with the
movement of the cursor. One endpoint of the line is attached to a point in
your drawing, and the other is attached to the moving cursor.
running object snap Setting an Object Snap mode so it continues for
subsequent selections. See also Object Snap mode and object snap override.
(OSNAP)
sampling Sampling is an anti-aliasing technique. It provides a "best guess"
color for each rendered pixel. The renderer first samples the scene color at
locations within the pixel or along the pixel's edge, then uses a filter to
combine the samples into a single pixel color.
1028 | Glossary