2011
Table Of Contents
- Contents
- Get Information
- The User Interface
- Start and Save Drawings
- Control the Drawing Views
- Organize Drawings and Layouts
- Create and Modify Objects
- Control the Properties of Objects
- Use Precision Tools
- Use Coordinates and Coordinate Systems (UCS)
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Draw Geometric Objects
- Change Existing Objects
- Select Objects
- Correct Mistakes
- Erase Objects
- Cut, Copy, and Paste with the Clipboard
- Modify Objects
- Modify Complex Objects
- Add Constraints to Geometry
- Define and Reference Blocks
- Work with 3D Models
- Create 3D Models
- Overview of 3D Modeling
- Create Solids and Surfaces from Lines and Curves
- Create Solids
- Create Surfaces
- Create Meshes
- Create Wireframe Models
- Add 3D Thickness to Objects
- Modify 3D Models
- Create Sections and 2D Drawings from 3D Models
- Create 3D Models
- Annotate Drawings
- Work with Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Plot and Publish Drawings
- Specify Settings for Plotting
- Save Plot Settings as Named Page Setups
- Reuse Named Page Setups
- Specify Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Determine the Drawing Orientation of a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Print or Plot Drawings
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Specify Settings for Plotting
- Share Data Between Files
- Reference Other Drawing Files
- Work with Data in Other Formats
- Collaborate with Others
- Render Drawings
- Draw 2D Isometric Views
- Add Lighting to Your Model
- Materials and Textures
- Render 3D Objects for Realism
- Glossary
- Index
procedural materials Materials that generate a 3D pattern in two or more
colors, and apply it to an object. These include marble and wood. Also called
template materials.
procedural surface A 3D surface object that has history and analytic
information, but no control vertices. Procedural surfaces are the only type of
surface that can be associative. See also generic surface and NURBS surface.
profile curve An object that is swept, extruded, or revolved and defines the
shape of the resulting solid or surface. (SWEEP, EXTRUDE, REVOLVE)
prompt A message on the command line or in a tooltip that asks for
information or requests action such as specifying a point.
proxy object A substitute for a custom object when the ObjectARX application
that created the custom object is not available. See also custom object and
object enabler.
QuickView A tool to preview and switch between open drawings and layouts
in a drawing.
ray tracing The renderer can generate reflections and refractions. Ray tracing
traces the path of rays sampled from the light source. Reflections and
refractions generated this way are physically accurate.
ray-traced shadows A way that the renderer can generate shadows. Ray tracing
traces the path of rays sampled from the light source. Shadows appear where
rays have been blocked by objects. Ray-traced shadows have sharp edges.
rectangular break To break a table into multiple parts that are evenly spaced
and set at a user-specified height using the table breaking grips.
redraw To quickly refresh or clean up blip marks in the current viewport
without updating the drawing's database. See also regenerate. (REDRAW)
reference A definition, known as an external reference or block reference,
that is used and stored in the drawing. See also block (BLOCK) and external
reference (xref). (XREF)
refine To quadruple the number of faces in a mesh object as you reset the
baseline level of smoothness. (You cannot make a mesh courser than its
baseline level.) You can also refine specified mesh faces without resetting the
baseline level of smoothness for the object. (MESHREFINE)
reflectance scale Increases or decreases the amount of energy the material
reflects.
Glossary | 1027