2011

Table Of Contents
procedural materials Materials that generate a 3D pattern in two or more
colors, and apply it to an object. These include marble and wood. Also called
template materials.
procedural surface A 3D surface object that has history and analytic
information, but no control vertices. Procedural surfaces are the only type of
surface that can be associative. See also generic surface and NURBS surface.
profile curve An object that is swept, extruded, or revolved and defines the
shape of the resulting solid or surface. (SWEEP, EXTRUDE, REVOLVE)
prompt A message on the command line or in a tooltip that asks for
information or requests action such as specifying a point.
proxy object A substitute for a custom object when the ObjectARX application
that created the custom object is not available. See also custom object and
object enabler.
QuickView A tool to preview and switch between open drawings and layouts
in a drawing.
ray tracing The renderer can generate reflections and refractions. Ray tracing
traces the path of rays sampled from the light source. Reflections and
refractions generated this way are physically accurate.
ray-traced shadows A way that the renderer can generate shadows. Ray tracing
traces the path of rays sampled from the light source. Shadows appear where
rays have been blocked by objects. Ray-traced shadows have sharp edges.
rectangular break To break a table into multiple parts that are evenly spaced
and set at a user-specified height using the table breaking grips.
redraw To quickly refresh or clean up blip marks in the current viewport
without updating the drawing's database. See also regenerate. (REDRAW)
reference A definition, known as an external reference or block reference,
that is used and stored in the drawing. See also block (BLOCK) and external
reference (xref). (XREF)
refine To quadruple the number of faces in a mesh object as you reset the
baseline level of smoothness. (You cannot make a mesh courser than its
baseline level.) You can also refine specified mesh faces without resetting the
baseline level of smoothness for the object. (MESHREFINE)
reflectance scale Increases or decreases the amount of energy the material
reflects.
Glossary | 1027