2011
Table Of Contents
- Contents
- Get Information
- The User Interface
- Start and Save Drawings
- Control the Drawing Views
- Organize Drawings and Layouts
- Create and Modify Objects
- Control the Properties of Objects
- Use Precision Tools
- Use Coordinates and Coordinate Systems (UCS)
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Draw Geometric Objects
- Change Existing Objects
- Select Objects
- Correct Mistakes
- Erase Objects
- Cut, Copy, and Paste with the Clipboard
- Modify Objects
- Modify Complex Objects
- Add Constraints to Geometry
- Define and Reference Blocks
- Work with 3D Models
- Create 3D Models
- Overview of 3D Modeling
- Create Solids and Surfaces from Lines and Curves
- Create Solids
- Create Surfaces
- Create Meshes
- Create Wireframe Models
- Add 3D Thickness to Objects
- Modify 3D Models
- Create Sections and 2D Drawings from 3D Models
- Create 3D Models
- Annotate Drawings
- Work with Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Plot and Publish Drawings
- Specify Settings for Plotting
- Save Plot Settings as Named Page Setups
- Reuse Named Page Setups
- Specify Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Determine the Drawing Orientation of a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Print or Plot Drawings
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Specify Settings for Plotting
- Share Data Between Files
- Reference Other Drawing Files
- Work with Data in Other Formats
- Collaborate with Others
- Render Drawings
- Draw 2D Isometric Views
- Add Lighting to Your Model
- Materials and Textures
- Render 3D Objects for Realism
- Glossary
- Index
grips Small squares and triangles that appear on objects you select. After
selecting the grip, you edit the object by dragging it with the pointing device
instead of entering commands.
ground plane The XY plane of the user coordinate system when perspective
projection is turned on. The ground plane displays with a color gradient
between the ground horizon (nearest to the horizon) and the ground origin
(opposite the horizon). See also sky and underground.
guide curves Lines or curves that intersect each cross section of a lofted solid
or surface and that define the form by adding additional wireframe information
to the object. (LOFT)
handle A unique alphanumeric tag for an object in the program's database.
heads-up display (HUD) The process of transparently displaying user interface
elements on top of or over the drawing area without obscuring the view of
the objects drawn on the drawing area.
helix An open 2D or 3D spiral. (HELIX)
Help menu In the AutoCAD for Mac, you can find Help on the Mac IOS menu
bar or by pressing Fn-F1.
HLS For hue, lightness, and saturation. A system of defining color by specifying
the amount of hue, lightness, and saturation.
Home view A special view saved with the drawing that is controlled through
the ViewCube tool. The Home view is similar in concept to the default, initial
view presented when a drawing is first opened.
horizontal landing An optional line segment connecting the tail of a leader
line with the leader content.
Illuminance In photometry, illuminance is the total luminous flux incident
on a surface per unit area.
indirect bump scale Scales the effect of the base material’s bump mapping
in areas lit by indirect light.
indirect illumination Illumination techniques such as global illumination
and final gathering, that enhance the realism of a scene by simulating radiosity,
or the interreflection of light between objects in a scene.
initial environment The variables and settings for new drawings as defined
by the default drawing template, such as acad.dwt or acadiso.dwt. See also
template drawing.
1020 | Glossary