2011
Table Of Contents
- Contents
- Get Information
- The User Interface
- Start and Save Drawings
- Control the Drawing Views
- Organize Drawings and Layouts
- Create and Modify Objects
- Control the Properties of Objects
- Use Precision Tools
- Use Coordinates and Coordinate Systems (UCS)
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Draw Geometric Objects
- Change Existing Objects
- Select Objects
- Correct Mistakes
- Erase Objects
- Cut, Copy, and Paste with the Clipboard
- Modify Objects
- Modify Complex Objects
- Add Constraints to Geometry
- Define and Reference Blocks
- Work with 3D Models
- Create 3D Models
- Overview of 3D Modeling
- Create Solids and Surfaces from Lines and Curves
- Create Solids
- Create Surfaces
- Create Meshes
- Create Wireframe Models
- Add 3D Thickness to Objects
- Modify 3D Models
- Create Sections and 2D Drawings from 3D Models
- Create 3D Models
- Annotate Drawings
- Work with Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Plot and Publish Drawings
- Specify Settings for Plotting
- Save Plot Settings as Named Page Setups
- Reuse Named Page Setups
- Specify Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Determine the Drawing Orientation of a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Print or Plot Drawings
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Specify Settings for Plotting
- Share Data Between Files
- Reference Other Drawing Files
- Work with Data in Other Formats
- Collaborate with Others
- Render Drawings
- Draw 2D Isometric Views
- Add Lighting to Your Model
- Materials and Textures
- Render 3D Objects for Realism
- Glossary
- Index
base point 1. In the context of editing grips, the grip that changes to a solid
color when selected to specify the focus of the subsequent editing operation.
2. A point for relative distance and angle when copying, moving, and rotating
objects. 3. The insertion base point of the current drawing. (BASE) 4. The
insertion base point for a block definition. (BLOCK)
baseline An imaginary line on which text characters appear to rest. Individual
characters can have descenders that drop below the baseline. See also baseline
dimension.
baseline dimension Multiple dimensions measured from the same baseline.
Also called parallel dimensions. See also baseline.
basic tooltip Displays a brief description for the tooltip.
Bezier curve A polynomial curve defined by a set of control points,
representing an equation of an order one less than the number of points being
considered. A Bezier curve is a special case of a B-spline curve. See also B-spline
curve.
bitmap The digital representation of an image having bits referenced to pixels.
In color graphics, a different value represents each red, green, and blue
component of a pixel.
blips Temporary screen markers displayed in the drawing area when you
specify a point or select objects. (BLIPMODE)
block A generic term for one or more objects that are combined to create a
single object. Commonly used for either block definition or block reference.
See also block definition and block reference. (BLOCK)
block definition The name, base point, and set of objects that are combined
and stored in the symbol table of a drawing. See also block and block reference.
block definition table The nongraphical data area of a drawing file that stores
block definitions. See also named object.
block instance See block reference.
block reference A compound object that is inserted in a drawing and displays
the data stored in a block definition. Also called instance. See also block and
block definition. (INSERT)
bounded area A closed area that consists of a single object (such as a circle)
or of multiple, coplanar objects that overlap. You can insert hatch fills within
bounded areas.
Bounded areas are also used to create 3D objects through extrusion by using
the PRESSPULL command.
Glossary | 1011