2011
Table Of Contents
- Contents
- Get Information
- The User Interface
- Start and Save Drawings
- Control the Drawing Views
- Organize Drawings and Layouts
- Create and Modify Objects
- Control the Properties of Objects
- Use Precision Tools
- Use Coordinates and Coordinate Systems (UCS)
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Draw Geometric Objects
- Change Existing Objects
- Select Objects
- Correct Mistakes
- Erase Objects
- Cut, Copy, and Paste with the Clipboard
- Modify Objects
- Modify Complex Objects
- Add Constraints to Geometry
- Define and Reference Blocks
- Work with 3D Models
- Create 3D Models
- Overview of 3D Modeling
- Create Solids and Surfaces from Lines and Curves
- Create Solids
- Create Surfaces
- Create Meshes
- Create Wireframe Models
- Add 3D Thickness to Objects
- Modify 3D Models
- Create Sections and 2D Drawings from 3D Models
- Create 3D Models
- Annotate Drawings
- Work with Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Plot and Publish Drawings
- Specify Settings for Plotting
- Save Plot Settings as Named Page Setups
- Reuse Named Page Setups
- Specify Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Determine the Drawing Orientation of a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Print or Plot Drawings
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Specify Settings for Plotting
- Share Data Between Files
- Reference Other Drawing Files
- Work with Data in Other Formats
- Collaborate with Others
- Render Drawings
- Draw 2D Isometric Views
- Add Lighting to Your Model
- Materials and Textures
- Render 3D Objects for Realism
- Glossary
- Index
This situation is often encountered when trying to fix a model that has a hole
in its surface. For example, when corner points are selected for the new face,
the points are crossed instead of being placed around the hole in a
counter-clockwise direction. Avoid this problem by choosing corner points
in the proper order.
Quick Reference
Commands
RENDER
Creates a photorealistic or realistically shaded image of a 3D solid or surface
model.
Balance Mesh Density for Smooth Geometry
When you render a model, the density of the mesh affects the smoothness of
surfaces.
Mesh components are comprised of vertices, faces, polygons, and edges.
■ A vertex is a point that forms the corner of a face or polygon.
■ A face is a triangular portion of a surface object.
■ A polygon is a quadrilateral portion of a surface object.
■ An edge is the boundary of a face or polygon.
In a drawing, all faces have three vertices, except faces in polyface meshes,
which are treated as adjoining triangles. For rendering purposes, each
quadrilateral face is a pair of triangular faces that share one edge.
Smoothing of an object is handled automatically by the renderer. Two types
of smoothing occur during the rendering process. One smoothing operation
interpolates the face normals across a surface. The other operation takes into
account the number of faces, the face count, that make up the geometry; greater
face counts result in smoother surfaces but longer processing times.
While you cannot control the interpolation of face normals, you can control
the display accuracy of curved objects by using the VIEWRES command and
the FACETRES system variable.
998 | Chapter 38 Render 3D Objects for Realism