2011
Table Of Contents
- Contents
- Get Information
- The User Interface
- Start and Save Drawings
- Control the Drawing Views
- Organize Drawings and Layouts
- Create and Modify Objects
- Control the Properties of Objects
- Use Precision Tools
- Use Coordinates and Coordinate Systems (UCS)
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Draw Geometric Objects
- Change Existing Objects
- Select Objects
- Correct Mistakes
- Erase Objects
- Cut, Copy, and Paste with the Clipboard
- Modify Objects
- Modify Complex Objects
- Add Constraints to Geometry
- Define and Reference Blocks
- Work with 3D Models
- Create 3D Models
- Overview of 3D Modeling
- Create Solids and Surfaces from Lines and Curves
- Create Solids
- Create Surfaces
- Create Meshes
- Create Wireframe Models
- Add 3D Thickness to Objects
- Modify 3D Models
- Create Sections and 2D Drawings from 3D Models
- Create 3D Models
- Annotate Drawings
- Work with Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Plot and Publish Drawings
- Specify Settings for Plotting
- Save Plot Settings as Named Page Setups
- Reuse Named Page Setups
- Specify Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Determine the Drawing Orientation of a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Print or Plot Drawings
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Specify Settings for Plotting
- Share Data Between Files
- Reference Other Drawing Files
- Work with Data in Other Formats
- Collaborate with Others
- Render Drawings
- Draw 2D Isometric Views
- Add Lighting to Your Model
- Materials and Textures
- Render 3D Objects for Realism
- Glossary
- Index
The renderer is a general-purpose renderer that generates physically correct
simulations of lighting effects, including ray-traced reflections and refractions,
and global illumination.
A range of standard rendering presets, reusable rendering parameters, are
available. Some of the presets are tailored for relatively quick preview
renderings while others are for higher quality renderings.
Quick Reference
Commands
RENDER
Creates a photorealistic or realistically shaded image of a 3D solid or surface
model.
RENDERENVIRONMENT
Controls visual cues for the apparent distance of objects.
RENDERWIN
Displays the Render window without starting a rendering operation.
SAVEIMG
Saves a rendered image to a file.
Prepare a Model for Rendering
The way a model is built plays an important role in optimizing rendering
performance and image quality.
Understand Face Normals and Hidden Surfaces
There are several steps commonly taken to speed up the rendering process.
In order to minimize the time it takes to render a model, it is common practice
to remove hidden surfaces or hide objects that are positioned off-camera.
Furthermore, ensuring that all face normals orient in the same direction can
also speed up the rendering process.
Every surface that you model is made up of faces. Faces are either triangular
or quadrilateral and each face has an inward and outward oriented side. The
994 | Chapter 38 Render 3D Objects for Realism