2011

Table Of Contents
Materials and Textures
Materials define the shininess, bumpiness, and transparency of objects surfaces to give them
a realistic appearance.
Overview of Materials
Add materials to objects in your drawings to provide a realistic effect in any
rendered view.
Autodesk provides a large library of predefined materials for you to use. Use the
Materials Browser to browse materials and apply them to objects in your drawing.
Textures add complexity and realism to a material. For example, to replicate
the bumps in a paved road, you could apply a Noise texture to an object
representing a road in a drawing. To replicate a brick and mortar pattern, you
could use a Tile texture. Use the Texture Editor to define a textures appearance
and how it is applied to an object.
Quick Reference
Commands
MATBROWSERCLOSE
Closes the Materials Browser.
MATBROWSEROPEN
Opens the Materials Browser.
MATERIALS
Opens the Materials Browser.
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