2011
Table Of Contents
- Contents
- Basic Customization
- Custom Linetypes
- Custom Hatch Patterns
- User Interface Customization
- DIESEL
- Command Scripts
- Introduction to Programming Interfaces
- Shapes and Shape Fonts
- Overview of Shape Files
- Create Shape Definition Files
- Shape Descriptions
- Vector Length and Direction Code
- Special Codes
- Use Special Codes
- Codes 0, 1, and 2: End of Shape and Draw Mode Control
- Codes 3 and 4: Size Control
- Codes 5 and 6: Location Save/Restore
- Code 7: Subshape
- Codes 8 and 9: X-Y Displacements
- Code 00A: Octant Arc
- Code 00B: Fractional Arc
- Codes 00C and 00D: Bulge-Specified Arcs
- Code 00E: Flag Vertical Text Command
- Text Font Descriptions
- Sample Files
- Big Font Descriptions
- Unicode Font Descriptions
- Superscripts and Subscripts in SHX Files
- Index
of hatch lines is generated parallel to an initial line with an absolute origin
to guarantee proper alignment.
NOTE When changing the value of MaxHatch, you must enter MaxHatch with
the capitalization as shown.
To create a simple hatch pattern
1 Open the acad.pat or acadiso.pat file in a text editor that saves in ASCII
format.
2 Create a header line that includes an asterisk and a pattern name. The
name of the hatch pattern is limited to 31 characters.
3 (Optional) To include a description in the header line, follow the pattern
name with a comma and description text.
4 Create a descriptor line that includes
■ An angle at which the line is drawn
■ An X,Y origin point
■ A delta-x of 0
■ A delta-y of any value
Quick Reference
Commands
FILL
Controls the filling of objects such as hatches, 2D solids, and wide polylines.
HATCH
Fills an enclosed area or selected objects with a hatch pattern, solid fill, or
gradient fill.
HATCHEDIT
Modifies an existing hatch or fill.
SOLID
Creates solid-filled triangles and quadrilaterals.
Overview of Hatch Pattern Definitions | 33