2011

Table Of Contents
Properties
Specifies new hatch properties for the selected hatch. For an explanation of
setting pattern and fill properties at the Command prompt, see
-HATCH on
page 486.
Draw Order
Assigns a draw order to a hatch or fill. You can place a hatch or fill behind all
other objects, in front of all other objects, behind the hatch boundary, or in
front of the hatch boundary. (HPDRAWORDER system variable)
Add Boundaries
Modifies the boundaries of a hatch or fill by adding boundaries.
For more information, see Add: Pick Points or Add: Select Objects.
Remove Boundaries
Modifies the boundaries of a hatch or fill by removing boundaries.
For more information, see Remove Boundaries.
Recreate Boundary
Creates a polyline or region around the selected hatch or fill, and optionally
associates the hatch object with it.
For more information, see Recreate Boundary.
Associate
Specifies that the hatch or fill is associative. A hatch or fill that is associative
is updated when you modify its boundary objects.
Specify Internal Point Determines a boundary from existing objects that
form an enclosed area around the specified point, and associates the selected
hatch with the boundary objects.
Select Objects Determines a boundary from selected objects that form an
enclosed area, and associates the selected hatch with the boundary objects.
Separate Hatches
Controls whether a single hatch object or multiple hatch objects are created
when several separate closed boundaries are specified.
Origin
Controls the starting location of hatch pattern generation. Some hatches,
such as brick patterns, are meant to be aligned with a point on the hatch
boundary. By default, all hatch origins correspond to the current UCS origin.
Use Current Origin Sets the value of the HPORIGINMODE on page 1362 system
variable. The last 5 options listed below correspond to the values 1-5.
Set New Origin Specifies the new hatch origin point directly.
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