2011

Table Of Contents
Summary
Explodes a compound object when you want to modify its components
separately. Objects that can be exploded include blocks, polylines, and regions,
among others.
The color, linetype, and lineweight of any exploded object might change.
Other results differ depending on the type of compound object you're
exploding. See the following list of objects that can be exploded and the results
for each.
To explode objects and change their properties at the same time, use XPLODE.
NOTE If you're using a script or an ObjectARX
®
function, you can explode only
one object at a time.
2D and Lightweight Polyline Discards any associated width or tangent
information. For wide polylines, the resulting lines and arcs are placed along
the center of the polyline.
3D Polyline Explodes into line segments. Any linetype assigned to the 3D
polyline is applied to each resulting line segment.
3D Solid Explodes planar faces into regions. Nonplanar faces explode into
surfaces.
Annotative Objects Explodes the current scale representation into its
constituent parts which are no longer . Other scale representations are
removed.
Arc If within a nonuniformly scaled block, explodes into elliptical arcs.
Block Removes one grouping level at a time. If a block contains a polyline or
a nested block, exploding the block exposes the polyline or nested block object,
which must then be exploded to expose its individual objects.
Blocks with equal X, Y, and Z scales explode into their component objects.
Blocks with unequal X, Y, and Z scales (nonuniformly scaled blocks) might
explode into unexpected objects.
When nonuniformly scaled blocks contain objects that cannot be exploded,
they are collected into an anonymous block (named with a *E prefix) and
referenced with the nonuniform scaling. If all the objects in such a block
cannot be exploded, the selected block reference will not be exploded. Body,
3D Solid, and Region entities in a nonuniformly scaled block cannot be
exploded.
404 | Chapter 6 E Commands