2011

Table Of Contents
the materials needed for the construction of the building being designed. In the
manufacturing industry, they are often referred to as BOM (bills of materials). (TABLE)
table break The point at the bottom of a table row where the table will be split into a
supplementary table fragment.
table style A style that contains a specific table format and structure. A table style contains
at least 3 cell styles.
temporary files Data files created during an program session. The files are deleted by the
time you end the session. If the session ends abnormally, such as during a power outage,
temporary files might be left on the disk.
tessellation lines Lines that help you visualize a curved surface.
In a 3D mesh object, tessellations indicate the boundaries of the mesh faces.
text style A named, saved collection of settings that determines the appearance of text
charactersfor example, stretched, compressed, oblique, mirrored, or set in a vertical column.
texture map The projection of an image (such as a tile pattern) onto an object (such as a
chair).
thaw A setting that displays previously frozen layers. See also freeze. (LAYER)
thickness The distance certain objects are extruded to give them a 3D appearance.
(PROPERTIES, CHPROP, ELEV, THICKNESS)
tiled viewports See model viewports.
TILEMODE A system variable that controls whether viewports can be created as movable,
resizable objects (layout viewports), or as nonoverlapping display elements that appear
side-by-side (model viewports). See also viewport.
tooltip A small box of text that identifies or explains an object or interface element when
the cursor hovers near or over it.
tracking A way to locate a point relative to other points on the drawing.
translucency How light is scattered through an object.
1620 | Chapter 51 Glossary