2011

Table Of Contents
plot style table A set of plot styles. Plot styles are defined in plot style tables and apply to
objects only when the plot style table is attached to a layout or viewport.
PMP file Plot Model Parameter. File containing custom plotter calibration and custom paper
size information associated with plotter configuration file.
point 1. A location in three-dimensional space specified by X, Y, and Z coordinate values.
2. An object consisting of a single coordinate location. (POINT)
point filters See coordinate filters.
pointer A cursor on a video display screen that can be moved around to place textual or
graphical information. See also crosshairs.
polar array Objects copied around a specified center point a specified number of times.
(ARRAY)
Polar Snap A precision drawing tool used to snap to incremental distances along the polar
tracking alignment path. See also polar tracking on page 1615.
polar tracking A precision drawing tool that displays temporary alignment paths defined
by user-specified polar angles. See also Polar Snap.
polyface and polygon mesh Legacy mesh types that were available before . Although you
can continue to create polygonal and polyface mesh (for example, by setting MESHTYPE
to 0), the newer, more modifiable mesh type is recommended.
polygon window selection A multisided area specified to select objects in groups. See also
crossing selection and window selection.
polyline An object composed of one or more connected line segments or circular arcs treated
as a single object. Also called pline. (PLINE, PEDIT)
polysolid A swept solid that is drawn the same way you draw a polyline or that is based on
an existing line. By default, a polysolid always has a rectangular profile. You can specify the
height and width of the profile. (POLYSOLID)
pre-selection set A selection set of objects that is defined prior to the execution of an action
macro.
primary table fragment The fragment of a broken table that contains the beginning set of
rows up to the first table break.
primitive Basic 3D forms such as boxes, cones, cylinders, pyramids, wedges, spheres, and
tori. You can create primitive meshes and primitive 3D solid objects.
procedural materials Materials that generate a 3D pattern in two or more colors, and apply
it to an object. These include marble and wood. Also called template materials.
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