2011

Table Of Contents
Smooth. The colors are computed as a gradient between
the vertices of the faces.
1
Smoothest. If the Per-Pixel Lighting setting is turned on
in the Manual Performance Tuning dialog box, then the
2
colors are computed for individual pixels. If not, the
Smooth setting is used instead.
NOTE Existing visual styles are not changed when you enter a new value for this
system variable. Any new value entered for this system variable temporarily creates
an unsaved new visual style.
VSMATERIALMODE
Quick Reference
See also:
Use a Visual Style to Display Your Model
IntegerType:
DrawingSaved in:
0Initial value:
Controls the display of materials in the current viewport.
Turn off the display of materials and textures to maximize performance during
unrelated operations.
Turn off the display of textures to modify materials, or to increase performance
during unrelated operations.
After turning them off, you can restore the display of materials and textures.
No materials are displayed0
Materials are displayed, textures are not displayed1
Materials and textures are displayed2
1574 | Chapter 47 V System Variables