2011

Table Of Contents
Controls how the color of faces is calculated.
Normal: Does not apply a face color modifier0
Monochrome: Displays all faces in the color that is spe-
cified in the VSMONOCOLOR system variable.
1
Tint: Uses the color that is specified in the VSMONOCOL-
OR system variable to shade all faces by changing the hue
and saturation values of the color.
2
Desaturate: Softens the color by reducing its saturation
component by 30 percent
3
NOTE Existing visual styles are not changed when you enter a new value for this
system variable. Any new value entered for this system variable temporarily creates
an unsaved new visual style.
VSFACEHIGHLIGHT
Quick Reference
See also:
Shade and Color Faces
IntegerType:
DrawingSaved in:
-30Initial value:
Controls the display of specular highlights on faces without materials in the
current viewport.
The range is -100 to 100. The higher the number, the larger the highlight.
Objects with materials attached ignore the setting of VSFACEHIGHLIGHT
when
VSMATERIALMODE on page 1574 is on.
NOTE Existing visual styles are not changed when you enter a new value for this
system variable. Any new value entered for this system variable temporarily creates
an unsaved new visual style.
VSFACEHIGHLIGHT | 1567