2011

Table Of Contents
PERSPECTIVECLIP
Quick Reference
See also:
Define a Perspective Projection (DVIEW)
RealType:
RegistrySaved in:
5.0000Initial value:
Determines the location of eyepoint clipping.
The value determines where the eye point clipping occurs as a percentage.
Values can range between 0.01 and 10.0. If you select a small value, the z-values
of objects will be compressed at the target view and beyond. If you select a
value such as 0.5%, the clipping will appear very close to the eyepoint of the
view. In some extreme cases it might be appropriate to use 0.1%, but it is
recommended to change the setting to a higher value such as 5%.
PFACEVMAX
Quick Reference
See also:
Create Custom Mesh (Legacy)
(Read-only)
IntegerType:
Not-savedSaved in:
4Initial value:
Sets the maximum number of vertices per face.
This system variable affects only legacy polyface meshes such as those created
by PFACE.
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