2011

Table Of Contents
FACETERSMOOTHLEV
Quick Reference
See also:
Create Meshes by Conversion
IntegerType:
User-settingsSaved in:
1Initial value:
Sets the default level of smoothness for objects that are converted to mesh.
Does not smooth the object after conversion-1 or any
negative
number
Does not smooth the object after conversion0
Applies smoothness level 1 after conversion1
Applies smoothness level 2 after conversion2
Applies smoothness level 3 after conversion3
This variable sets the default level of smoothness that is applied to mesh that
is created as a result of conversion from another object with the MESHSMOOTH
command.
The value cannot be greater than the value of SMOOTHMESHMAXLEV.
Mesh objects that are created under the following circumstances are always
created without smoothness, and are not affected by this system variable:
Mesh created using REVSURF, TABSURF, RULESURF, or EDGESURF
Mesh created using MESHSMOOTH when the type of mesh is set to be
quadrilateral or triangular (FACETERMESHTYPE)
For a complete list of objects that can be converted to mesh, see Objects That
Can Be Converted to Mesh.
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