2011

Table Of Contents
Body
Body
Edits the entire solid object by imprinting other geometry on the solid,
separating the solid into individual solid objects, shelling, cleaning, or checking
the selected solid.
Enter a body editing option [Imprint/seParate
solids/Shell/cLean/Check/Undo/eXit] <eXit>:
Body: Imprint
Imprints an object on the selected solid. The object to be imprinted must
intersect one or more faces on the selected solid in order for imprinting to be
successful. Imprinting is limited to the following objects: arcs, circles, lines,
2D and 3D polylines, ellipses, splines, regions, bodies, and 3D solids.
Select a 3D solid. Specifies the 3D solid to be imprinted.
Select an object to imprint. Specifies an object that overlaps the first
selection.
Delete the source object. Specifies whether the object to imprint is removed
when the operation is complete.
Body: Separate Solids
Separates 3D solid objects with disjointed volumes (sometimes called lumps)
into independent 3D solid objects. Combining discrete solid objects using a
union operation (UNION) can result in disjointed volumes.
A union or subtract operation can result in a single 3D solid that consists of
more than one continuous volume. You can separate these volumes into
independent 3D solids.
970 | Chapter 19 S Commands