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916 Chapter 8: Modifiers
• Solid:Rendersfacesusingthefillcolor
specified by the swatch at the top of the Fill
group.
• Normal: Renders each vertex’s normals into
thebitmap.Theresultlookssimilartoanormal
map.
• Shaded : Uses a s imple lighting setup to render
shadingacrosstheUVsurface.
Show Overlap—When on, fills faces that overlap
otherfaceswiththeoverlapcolor,showninthe
color swatch to the ri ght. Default=on.
To change the overlap color, click the color swatch.
Edges group
[color swa tch]—Shows the color used for rendered
edges. To change the color, click the swatch.
Alpha—Sets the alpha-channel value for edges.
Range=0.0 (transparent) to 1.0 (opaque).
Default=1.0.
The alpha channel is included with the rendered
image only when you save in a format that supports
transparency, such as TIF or Targa.
Visible Edges—When on, edges are rendered u sing
the specified edge color. Default=on.
Invisible Edges—When on, hidden edges
are rendered using the specified edge color.
Default=off.
Hidden edges are most often found dividing mesh
polygons into triang les. They aren’t present in
polygon objects.
Seam Edges—When on, seam (outside) edges
are rendered using the specified seam color.
Default=on.
To change the seam color , click the color swatch.
Thedefaultcolor(green)isthesameasthatused
for seam edges in the Edit UVWs dialog, but the
two can be changed separately.
Render UV Template—Renders the template bitmap
in a new rendered frame window (page 3–5).
To save the rendered frame, click the Save
Bitmap button.
Note: This command renders the normalized UV
space, from (0,0) to (1,1), as depicted in the editor
by a dark blue outline. For best results, make sure
the texture UVs fill this spa ce but don’t exceed its
bounds.
Tip: To turn off the background texture,
which tends to obscure the UV space outline, click
the Show Map button on the upper toolbar.
Sketch Tool Di al og
Select an object. > Modify panel > Modifier List >
Object-Space Modifiers > Unwrap UVW > Edit button (on
Parameters ro llout) > Tools menu > Sketch Vertices
If you need to match a contiguous selection of
texture vertices to an outline in a bitmap, whether
an irregular shape, a st raight line, or a geometric
shape, you can use the Sketch tool to perform
the operation quickly, rather than dragg ing the
vertices one at a time.
Procedure
Ex ample: To sketch tex tur e ver t ices f ree for m:
You can star t with the vert ices already selected, or
use the Sketch tool to select them. In this example,
we’ll assume the latter.
1. Choose Sketch Vert ices.
2. In the Sk etch Tool dialog, next to Select By,
choose Drag Selection, if necessary.
3. Next to Align To, choose Free Form, if
necessar y.
4. Make sure Show Vertex Order and Interactive
Mode are turned on. Leave Drag Cursor Size
at the default setting.