9

Edit UVWs Dialog 889
UVW vert ices. Each UVW face, which has three or
more vertices, corresponds to a face in the mesh.
The view window displays the UVWs in the
2D-image space of the map, superimposed over
a grid. Thicker grid lines show the boundaries
of a texture map as it would appear in image
space; the lower-left corner of the rectangle has
the coordinates (0,0) and the upper-right has
the coordinates (1,1). Within t his window, you
manipulate the UVW coordinates relative to the
map (or mesh) by selecting the lattice vertices,
edges, or faces (collectiv ely known as sub-objects),
and transforming them.
ThestateoftheEditUVWsdialog,including
buttons and selected options, is stored and recalled
thenexttimeyouopentheEditdialog.
Note: You c an edit patch object texture coordinates
as well as mesh coordinates i n the Edit UVWs
dialog. When editing a p atch object, you can also
edit the vertex handles. In addition, you can edit
the manual interior handles. However, you must
enable the manual interior handles before applying
the Unw rap U VW modifier. To do so, at the
Patch sub-object level, select one or more patches,
right-click a selected patch, and then, from the
quad menu > tools 1 quadrant, choose Manual
Interior. The manual interior handles appear in
the editor window as isolated vertices.
Note: Cert ain modeling operations can leave
unused (isolated) map vertices that show up in the
editor window, but c annot b e used for mapping. If
the model is an Editable Poly or Edit Poly object,
you can use the Remove Unused Map Verts button
at the Vertex sub-object level to automatically
delete these vertices.
Tip: The editor can display the number of selected
sub-objects. This option is available as an Unwrap
UVW shortcut (page 1–900) as Show Subobject
Counter.
Interfa ce
Besides the window, the editor interface consists
of a menu bar, a toolbar, a lower toolbar, and,
docked below the main dialog, the Options panel
(page 1–893).
Menu bar
The menu bar provides access to a wide range
of Edit UVWs functions. See Edit UVWs Dialog
Menu B ar (page 1–895).
Toolbar
Contains all the controls for manipulating the
texture sub-objects in the v iew window, navigating
within the window, and setting other options.
When transforming with Rotate and Scale,
pressing
Ct rl +A l t will allow you to transform
the selection from the point of the mouse click,
instead of the selection center. The initial click
specifies the center of the transform.
MoveLets you select and move sub-objects.
Flyout options are Move, Move Horizontal, and