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804 Chapter 8: Modifiers
Deform er Parameters rollout
The following parameters are for the Morph Angle
deformer. One way to create mor ph targets, af ter
the morph gizmo is added, is to add an Edit Mesh
modifier to the stack above the Skin modifier. Use
the vertex controls in the Edit Mesh mo difier to
shape the geometry. Then go back in the stack
to the Skin modifier and click Add From Stack.
Yo u c a n t h e n d e l e t e t h e E d i t M e s h m o d i f i e r. A d d
From Stack looks at the last modifier in the stack
to get the morph target . Note that when you go
backdowntotheSkinmodifier,themorpheffect
is doubled; you can rectify this by deleting or
deactivating the Edit Mesh modifier.
Joint Field—Displays the t ype of Deformer a nd the
associated bone.
List Window—Contains the current morph targets
andassociatedboneangles.
Naming Field Select a morph target and rename
it in this field.
Add f rom sta ck—Us es the c urrent state of the stack
to get the morph target. Ideally, you hav e put an
Edit Mesh modifier on top of the stack a nd done
your edits before you click Add From Stack.
Add fr om node—Uses another object as your
morph target for this angle. This is like a regular
morph target, but instead of being d riven by a
field, it is driven by the joint angle.
Tip: You can use Snap Shot on the main toolbar to
create a new target for morphing.
Delete—Deletes the currently selected morph
target from the list.
Enable gizmo—Toggles the effect of the gizmo.
Joint Angle and Bulge Angle pa rameters
ThefollowingparametersarefortheJointAngle
and Bulge Angle deformers. These two deformers