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Edit Poly (Vertex) 653
A rubber-band line connects the vertex and
the mouse cursor.
5. PositionthecursoroververtexB,whereupon
the cursor image changes fro m an arrow
to a crosshairs. Reminder: Only vertices
connected to the first vertex by a single edge
qualify for target welding.
6. Click to weld the two.
The resulting vertex remains at vertex B’s
position,andyouexitTargetWeldmode.
Inter face
Edit Poly Mode rollout
See Edit Poly Mode rollout (page 1–645) for
information on the Edit Poly Mode rollout
settings.
Selection rollout
See S election rollout (page 1–646) for information
on the Selection rollout settings.
Soft Sele ction rollout
Soft Selection controls apply a smooth falloff
between selected sub-objects and unselected
ones. When Use Soft Selection is on, unselec ted
sub-objectsnearyourselectionaregivenpartial
selectionvalues. Thesevaluesareshowninthe
viewports by means of a color gradient on the
vertices, and optionally on the faces. They affect
most types of sub-object deformations, such as the
Move, Rotate, and Scale functions, as well as any
deformation modifiers (such as Bend) applied to
the object. This prov ides a magnet-like effect with
a sphere of influence around the selection.
For more information, see Soft Selection Rollout
(page 1–963).
Edit Vertices rollout
Thisrolloutincludescommandsspecifictovertex
editing.
Note: To delete vertices, select them and press the
Delete key. This can create one or more holes
in the mesh. To delete vertices without creating
holes, use Remove (see following entry).
Remove—Deletes selected vertices and combines
the polygons that use them. The keyboard shortcut
is
Backspace .
Removing one or mo re vertices deletes them and retriangulates
the mesh to keep the surface intact. If you use the
Delete key
instead, the polygons depending on those vertices are deleted
as well, creating a hole in the mesh.
Wa rn in g : Use of Remove can result in mesh shape
changes and non-planar polygons.
Break—
Creates a new vertex for each polygon
attached to selected vertices. This allows the
polygon corners to move away from each other
where they were once joined at each original
vertex. If a vertex is isolated or used by only one
polygon, it is unaffected.
Ex trude—Lets you extrude vertices manually v ia
direct manipula tion in the viewport. Click this