9
Viewport Background Dialog 39
The revised image or map is displayed in the
viewport.
To display the environment map in a viewpor t:
1.
In the Environment dialog, assign an
environment map. (See the procedure “To
choose an environment m ap.” (page 3–272))
2. In the Environment dialog > Background
group, be sure Use Map is turned on (the
default).
3. Activatetheviewportwhereyouwantthemap
displayed.
4. Choose Views menu > Background Image.
5. In the Viewport Background dialog >
Background Source group, turn on Use
Environment Background.
6. Click OK.
The map is displayed in the v iewport.
To display an animated background:
1.
Assign an animation file (AVI, MOV, or IFL
file)astheviewportbackground.
2. Turn on Ani mate Bac kgrou nd.
3. Choose Customize > Preferences. On the
Viewportspanel,turnonUpdateBackground
While Playing.
Now the background plays when you click Play,
or when you drag the time slider.
Tip: If you follow these steps and the background
still doesn’t appear to animate, open the Time
Configuration dialog (page 3–725) and in the
Playback group, turn off Real Time.
To use the environment map with animation
controls:
Thisprocedureisusefulifyou’veassignedan
animated environment map and want access to the
animationcontrolsontheViewportBackground
dialog.
1. In the Viewport Background dialog >
Background Source group, turn off Use
Environment Background.
2. Inthesamegroup,clickFile.
3. Choose the same map you’re using as the
environment map.
4. Set par ameters in the Animation
Synchronization group.
5. Click OK.
The environment map appears in the viewport.
The image is renderable.
To match the v iewpor t back gr ound with the
render ed ba ckgr ound:
1.
Activate the viewport to render.
2. Right-click t he viewport label and choose Show
Safe Frame.
This turns on Safe Frames (page 3–857) in the
view por t.
Note: You c an als o use Views menu > Configure
>SafeFrametab.IntheApplicationgroup,
turn on Show Safe Frames In Active View.
3. In the Material Editor, create a material
that contains the bitmap for your rendered
background.
4. At the bitmap level of the Material Editor, on
the Coordinates rollout, choose Environ.
The Mapping control is automatically set to
Screen. Thisistheonlymappingtypethat
works for this purpose.
5. On the main menu, choose Rendering >
Env ironment.
6. Drag the map from the Material Editor > Maps
rollouttotheEnvironmentMapbuttononthe
Environment dialog. Click OK on the Instance
(Copy) Map dialog.