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522 Chapter 8: Modifiers
Guides—Accesses the Guides sub-object level,
which lets you edit the styling guides using tools
on the Styling rollout (page 1–526).Whenyou
click Guides, the Style Hair button on the Styling
rollout is automatically turned on, and vice versa.
Face —Accesses the Face sub-object level,
which lets you selec t a triangular face beneath the
cursor; region selection selects multiple triangular
faces within the region.
Polygon—Accesses the Polygon sub-object
level, which lets you select polygons beneath the
cursor. Region selection selects multiple polygons
within the region.
Element—Accesses the Element sub-object
level, which lets you select all contiguous polygons
in an object by clicking once. Region selection lets
you select multiple elements.
By Vertex—When on, you can select a sub-object
only by selecting a vertex that it uses. When you
click a vertex, all sub-objects that use the selected
vertex are selected.
Ignore Ba ckfacing —When on, using the mouse
to select sub-objects affects only those facing
you. When off (the default), you ca n sele ct any
sub-objects under the mouse cursor, regardless
of their visibility or facing. If there are more
than one sub-object under the cursor, repeated
clicking cycles through them. Likewi se, with
Ignore Backfacing off, region selection includes all
sub-objects, regardless of the direction they face.
Note: The state of the Backface Cull setting on the
Display panel does not affect sub-object selection.
Thus, if Ignore Backfacing is off, you can still select
sub-objects, even if you can’t see them.
Named Selection S et group
Co py—Places a named selection into the copy
buffer.
Pas t e—Pastes a named selection from t he copy
buffer.
Tip: You can use this to grow hair from an existing
selection lower on the stack. However, because
theHairAndFurmodifieroutputsaneditable
mesh, the copied sub-object selection should be
from a mesh-based modifier. For example, if
your base object is an editable poly, you can use
tools such as Ring, Loop, and Grow to make a
procedural edge selection, and then
Ctrl +click
the P olygon button on the Selection rollout to
convert the selection to polygons. Next, apply a
Mesh Select modifier (not Poly Select), and go
to the Polygon sub-object level; the Mesh Select
modifier inherits the Editable Poly sele ction. Use
the Named Select ion Sets field on the main toolbar
to name the selection, and then use the Mesh Select
modifier’s Copy funct ion on the named select ion.
Finally, apply the Hair And Fur modifier, go to the
Poly sub-object level, and p aste the select ion.
Update Selection—Recalculates the area from
which hair is grown, based on the current
sub-object selection, and refreshes the display.
When you access a sub-object level within the
Hairmodifierandmakeaselection,theareaof
hair growth doesn’t automatically update. Click