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442 Chapter 6: Transforms: Moving, Rotating, and Scaling Objec ts
Select and Squash
Main toolbar > Select And Squa sh (on Selec t And Scale
flyout)
Right-click an objec t. > Scale (selects current toolbar
Scale mode)
The Select A nd Squash tool is useful for creating
different phases of the “squash and stretch”-style
animation often found in cartoons. The Select
And Squash tool, available from the Select And
Scale flyout (page 1–440), lets you scale objects
according to the active axis constraint. Squashing
an object always involves scaling down on one axis
while simultaneously scaling up uniformly on the
othertwo(orvice-versa).
Squash scales two axes in opp osite directions, maintaining
the object’s original volume.
You can restrict object scaling to the X, Y, or
Z axis, or to any two axes, by first clicking the
appropriatebuttonontheAxis Constraints toolbar
(page 3–687).
When the Select And Squash tool is active, clicking
an object selec ts it and dragging the mouse scales
it.
Impor tant: Avoid using Select And Squash at the object
level. The non-uniform scaling that it effects is applied
as a transform and changes the axes of the object,
so it affec ts other object properties. It also alters the
properties passed hierarchically from parent to child.
When you per form other operations on the object, such
as rotation, inverse kinematics calculations, and other
positioning operations, you may not get the results
you expect. To recover from these problems, use the
Hierarchy panel’s Reset Scale button or the Utilities
panel’s Reset XForm utility. Either of these options
will reset the axes to use the non-uniform scale as the
fundamental scale for the object.
As an alternative to non -uniform scaling with Select And
Squash, consider using the XForm modifier (page 1–959).
See also
Scale Gizmo (page 1–428)
Tr a nsfor m Coor dinates a nd
Coor dina te Center
Controls for setting the coordinate system and
the active center for transforms to use are on the
default main toolbar (page 3–686).
Reference Coordinate System (page 1–443)
Use Pivot Point Center (page 1–446)
Use Selection Center (page 1–447)