9

410 Chapter 5: Creating Geometry
Bone Parameters rollout (creation and
modification time)
These controls change the appearance of t he
bones.
Bone Object group
Width—Sets the width of the bone to be made.
Height—Sets the heig ht of the bone to be made.
TaperAdjusts the tap er of the bone shape. A
Taper of 0 produces a box-shaped bone.
Bone Fins group
Side Fins—Lets you add a set of fins to the sides of
the bones you create.
Size—Controlsthesizeofthefin.
Start Taper—Controls the star t taper of the fin.
End Taper—Controls the end taper of the fin.
Fr o nt Fin—Lets you add a fin to the front of the
bone you create.
Size—Controlsthesizeofthefin.
Start Taper—Controls the star t taper of the fin.
End Taper—Controls the end taper of the fin.
Back Fin—Lets you add a fin to the back of the b one
you create.
Size—Controlsthesizeofthefin.
Start Taper—Controls the star t taper of the fin.
End Taper—Controls the end taper of the fin.
Genera te M apping Coords—Creates mapping
coordinates on the bones. Since the bones ar e
renderable, they can also have materials applied,
which can use these mapping coordinates.
Usi ng Obj ects a s Bones
Select a linked object or multiple objects linked to
each other. > Animation menu > Bone To ols > Object
Properties rollout > Bone On toggle
You can use arbitrary objects such as cylinders or
boxes as bones, controlling their animation as if
they were bones in a bones system (page 1–404).
Yo u c a n a p p l y a n IK solver (page 2–440) to the
boned objects.
To us e objects as bones, select them and then turn
ontheBoneOntoggleontheObjectProperties
rollout of the Bone Tools dialog (page 1–411).
Wa rn in g : Turning on Freeze Length has no visible effect
unless you transform the child of the objec t to which
Freeze Length is applied.