9

Editable Spline 291
Rendering and Interpolation rollouts
These creation par ameters appear in these rollouts
for editable splines. For splines to which the
Edit Spline modifier has been applied, creation
parameters are available by selecting the object
type entry (for example, Circle or NGon) at the
bottom of the modifier stack (page 3–760).
Rendering rollout
Controls here let you turn on and off the
renderability of the shape, specify its thickness
in the rendered scene, and apply mapping
coordinates. The spline mesh can be viewed
in the viewports. You can a nimate the render
parameters, such as the number of sides. Viewport
settings cannot be animated.
You can also convert the displayed mesh into a
mesh object by apply i ng an Edit Mesh mo difier
or converting to an Editable Mesh. The system
w i ll use the Viewport settings for this mesh
conversion if Use Viewport Settings is turned on;
other wise it will use the Renderer settings. This
gives maximum flexibility, and will always give the
conversion of the mesh displayed in the viewports.
The U coordinate wraps once around the thickness
of the spline; the V coordinate is mapped once
along the length of the spline. Tiling is achieved
using the Tiling parameters in the material itself.
Enab le I n R enderer When on, the shape is
rendered as a 3D mesh using the Radial or
Rectangular parameters set for Renderer. In
previous versions of the program, the Renderable
switch performed the same operation.
Enable In Viewport—When on, the shape is
displayedintheviewportasa3Dmeshusingthe
Radial or Rectangular parameters set for Renderer.
In previous versions of the program, the Display
Render Mesh performed the same operation.
Use V iewpor t s ettings—Lets you set different
rendering parameters, and displays the mesh
generated by the View port sett ings. Avai lable only
when Enable in Viewport is turned on.
Generate Mapping Coords—Turn this on to apply
mapping coordinates. Default=off.
The U coordinate wraps once around the thickness
of the spline; the V coordinate is mapped once
along the length of the spline. Tiling is achieved
using the Tiling parameters in the material itself.
Real-World Map Size—Controls the scaling method
used for texture mapped materials that are applied
totheobject. Thescalingvaluesarecontrolled
by the Use Real-World Scale settings found in
the applied material’s Coordinates rollout (page
2–1625).Default=off.
ViewportTurn this on to specify Radial or
Rectangular parameters for the shape as it will
display in the viewport when Enable in Viewport
is turned on.