9
Material Properties Rollout 1149
Left: Bubble=1
Right: Bubble=6
Falloff and Pinch have their default values.
M ater ia l Pr opert ies R ol lout
Modify panel > Select NURBS object. > Stack display >
Surface sub-object level > Material Properties rollout
This rollout controls material mapping onto a
NURBS surface sub-object.
Pr ocedur es
To a pply a mapp ed ma ter ia l to a surf a ce s ub-obj ect:
1.
On the Material Properties rollout, turn on
Gen. Mapping Co ordinates.
2. Use the Material Editor (page 2–1409) to
assign a mapped material to the sur face.
Tousemultiplemapchannelsonasinglesurface
sub-object (ex ample):
1.
On the Material Properties rollout, turn on
Gen. Mapping Co ordinates.
2. Change the Map Channel value to 2, and turn
on Gen. Mapping Coordinates.
3. Change the U and V tiling values for map
channel 2.
Now when you assign a m apped material, maps
on map channel 1 use the default UV tiling,
while maps on map channel 2 use the channel
2 ti ling. An easy way to see this is to create a
checker (page 2–1638) map on channel 1, and
make one checker color another checker map
on channel 2.
Interfa ce
Material Properties rollout
Material ID—Usethistochangethesurface’s
material ID number. Multiple material IDs
in a single NURBS object let you assign a
multi/sub-object material (page 2–1594) to the
NURBS object.
Select by ID—Displays a Select by Material ID
dialog (page 1–1238).