9
Editable Mesh (Face/Polygon/Element) 1009
Editable M esh (Face/Polygon/
Element)
Select a n editab le mesh object. > Modify panel >
Selection rollout > Face/Polygon/Element
Select a n editab le mesh object. > Modify panel >
Modifier Stack display > Editable M esh rollout >
Face/Polygon/Element
Select an editab le mesh obj ect. > Quad menu > To ols 1
quadrant > Face/Polygon/Element
A face is the smallest possible mesh object: a
triangle formed by three vertices. Faces provide
the renderable surface of an object. While a vertex
can exist as an isolated point in space, a face cannot
exist without vertices.
At the Editable Mesh (Face) level, you can select
single and multiple faces and transform them
using standard met hods. This is also true for the
Polygon and Element sub-object levels; for the
distinctions between face, p olygon, and element,
see Editable Mesh > Selection rollout (page 1–998).
See also
Editable Mesh Surface (page 1–996)
Inter face
Selection rollout
For information on the Selection rollout settings,
see Editable Mesh (page 1–998).
Soft Sele ction rollout
Soft Selection controls affect the action of
sub-object Mo ve, Rotate, and Scale functions.
When these are on, 3ds Max applies a spline curve
deformation to unselected vertices surrounding
the t ransformed selected sub-object. T his provides
a m agnet-like effect with a sphere of influence
around the transformation.
For more information, see Soft Selection Rollout
(page 1–963).
Edit Geomet ry rollout
See Edit Geometry Rollout (Mesh) (page 1–1011)
for detailed descriptions of these controls.