8
948 Chapter 9: Surface Modeling
Using Paint Soft Selection (see following) turns on
Lock Soft Selection automatically. If you turn it off
after using Paint Soft Selection, the painted soft
selection is lost. You can restore it with Undo.
Paint Soft Selection group
Paint Soft Selection lets you specify a soft selection
explicitly by dragging the mouse over the selection.
The Paint Soft Selection func t ionality is available
at sub-object levels with Editable Poly objects,
as well as w ith objects with the Edit Poly or Poly
Select mo difier applied. You can work in one of
three painting modes: Paint, Revert, and Blur.
Tip: You can streamline the painting process
by using the
Brush Presets tools (page 3–737)
.
Pai nt—Lets you paint a soft selection on the
active object using the current settings. Drag the
mousecursorovertheobjectsurfacetopaintthe
selection.
Blur—Lets you paint to soften the outlines of an
existing painted soft selection.
Revert—Le ts you paint to reverse a soft selec tion
ontheactiveobjectusingthecurrentsettings.
Drag the mouse cursor over the object surface to
reverse the selection.
Note: Revert affects only a painted soft selection,
not a soft selection made by normal means. Also,
Revert uses only the Brush Size and Brush Strength
settings, not the Selec tion Value setting.
Selection Value—The maximum relative selection
of the painted or reverted soft selection. The
values of surrounding vertices within the brush
radius fall off towards a value of 0. Default=1.0.
Brush Size—The radius of the circular brush used
for painting the selection.
Brush Strength—The rate at w hich painting a
soft select ion sets the painted sub-objects to the
maximum value. A high Strength value reaches
the full value quickly, while a low value requires
repeated applications to reach full value.
Brush Options—Opens the
Painter Options dialog
(page 1–801)
,withsettingsforbrush-related
properties.
Collapse Utility
Utilities panel > U tilities rollout > Collapse button
Menu bar > Modify > Collapse
TheCollapseutilityletsyoucombinethestack
operations of one or more selected objects into an
Editable Mesh (page 1–984)
or the stack result,
and, optionally, perform a
Bo olean (page 1–333)
operationonthematthesametime.
Impor tant: You can’t undo the results of using the
Collapse utility. Before you use it, save a copy of your
work file, or use
Hold (page 1–94)
.
Note:
You can also collapse an object’s stack from
the
modifier stack right-click menu (page 3–809)
,
and convert a selection to
editable surfaces (page
1–945)
w ith the transform quadrant of the
quad
menu (page 3–741)
. These changes
are
undoable.
Procedures
To collapse the st ack of an obj ect into a n editable
mesh :
1.
On the Utilities panel, click the Collapse button.