8
940 Chapter 8: Modifiers
Auto Fit—
When on, automatically adjusts the
gizmosizeandshapetofittheobjectasyou
change the underlying topology (for example,
transforming vert ices).
Soft S ele ction rollout
These controls, available only at the Vertex stack
selection level, let you set a g r adual falloff of
influence b etween selected and unselected vertices.
See
Soft Selection Rollout (Edit/Editable Mesh)
(page 1–945)
.
Note: Soft Selection does not apply to materials or
smoothing groups. However, if there was already a
weighted selection passed up the stack, a Volume
Select set to Material or Smoothing Group mode
and
not
set to Replace wil l preserve the selection.
Wa ve Modifie r
Modify panel > Make a selection. > Modifier List >
Object-Space Modifiers > Wave
Make a selection. > Modifiers menu > Parametric
Deformers > Wave
The Wave modifier produces a wave effect in an
object’s geometry. You can use either of two waves,
or combine them . Wave uses a s tandard gizmo
and center, which you can transform to increase
thepossiblewaveeffects.
The
Wave (page 2–96)
space warp has similar
features, a nd is useful for applying effects to a large
number of objects.
An object with the Wave modifier applied. Amplitude 1 and
2 can be changed, creating different profiles.
See also
Ripple Modifier (page 1–773)
Procedures
To make an object wavey:
1.
Select an object and apply the Wave mo d ifier.
Tip: To se e t he e f fe c t c l e ar l y, a pp ly Wave to a
broad, flat object that has many segments.
2. Set one or both values for amplitude, or the
verticalheightofthewaveincurrentunits.
Amplitude1producesasinewavefromone
edge to the other, while Amplitude 2 creates a
wave between the opposite edges. Switching
a value from positive to negative reverses the
position of peaks and troughs.
3. Setthelengthofthewaveandthedistancein
current units between crests of both waves.
Thegreaterthelength,thesmootherandmore
shallow the wave for a given amplitude.
To add a phase effect:
• Set a phase value to shift the wave pattern over
the object. Positive numbers move the pattern
in one direction, while negative numbers move