8
926 Chapter 8: Modifiers
Toggle tex t ure dis play —Displays or hides
texture maps on the currently selected object.
Viewpor t Channel D isplay selector
This menu allows you to select which one of the
map channels to paint on:
•
Ver tex colors—Choosing this lets you
display the vertex color channel in the viewport.
•
Vertex alpha—Choosing this lets you
display and paint the vertex transparency
channel in the viewport.
•
Ver tex I llum—Cho o sing this lets you
display and paint the vertex lighting channel
in the viewport.
•
Ma p Channel —Choosingthisletsyou
define a numbered map channel to paint on.
Define the channel ID number with the Map
Channel Display spinner.
Map channel display in viewport flyout
What you see is what you paint, so whatever you
select will both be displayed and activated for
painting.
Note: You cannot paint on al l channels
simultaneously as you could in the previous
version of the vertex paint modifier.
Ma p Channel Display Spinner —This control lets
you to numerically select a channel other than
the 3 conventional ones listed above, for display
only. If the channel you select is currently used for
mapping coordinates, you ’ll see red/yellow/green
colors corresponding to the UVW values.
Yo u m i g h t c h o o s e m a p c h a n n e l s a b o v e t h e
standard channel 1, 2, 3 that do typically get
used for texture mapping. But you will need to
keep track of your own conventions, and/or use
the Channel Info utility to track what has been
allocated for each object.
The Map Cha nnel Display Spinner is only available
when the Map Channel display button. If you
assign a new ver tex paint modifier or create a
new layer and choose a part icular numeric map
channel, then select Map Channel display, the
spinner w i ll become available.
Lock button—The Lock button m akes
the Display Channel setting unavailable, and
automatically sets Display Channel to whatever
channel you choose on the Modify panel >
Channel rollout. Keep this tur ned on, to ensure
that you’re always displaying what you ’re painting.
If you want to glance at another channel without
stopping your current paint session, turn off the
lock and then switch the display channel. When
you are finished, sw itch back and turn the lock
back on.