8
VertexPaint Modifier 923
as transparent and the layer colors are displayed in
the raw (not blended with any thing).
Note: Per-vertex layer opacity is
not
passed up
the stack. A paint layer modifier makes a yes/no
decision about whether an object below it has
vertex colors or not, and will subsequently treat
all base colors as transparent or all as opaque.
So if you paint even a single vertex using Edit
Mesh, for example, the object is considered to have
vertex colors, and a paint layer will blend its colors
with the (predominantly white) mesh instead of
treating the mesh as transparent.
Preserve La yer—When on, the modifier will not
be deleted by any Condense To Single L ayer
operation. Since Condense To Single Layer
performs two independent actions (creating a new
baked-color modifier and then deleting existing
modifiers), this option al lows access to only the
first part of the functionality when necessary.
That is, you can bake colors into a new paint layer ,
w ithout being forced to have the old modifiers
deleted.
Edit—Displays the
Ve r t e x Pa i nt b ox f l o a t e r ( p a g e
1–924)
if it has been closed.
Assign Ve rtex Color rollout
This rollout gives you access to the same controls
found in the
Assign Vertex Colors utility (page
2–1544)
. They let you take the scene lighting
information and bake it into the vertex channel
system.