8

Vertex Weld Modifier 917
Inter face
Mapping group
U Tile, V Tile, W T ile—Alter the tiling along any of
the three coordinate axes.
Flip—Reverses the direction of the map along the
specified axis.
UOffset,VOffset,WOffsetMove the map in the
direction of the specified axis coordinate.
Rotation—Rotates the map.
Rot ate Ab out Center—When active, the map rotates
about the center of the object. If this is applied to
a sub-object selection, it uses the center of that
selection.
When this is tur ned off, the map rotates about the
corner of the U and V coordinate gizmo.
Channel group
Specifies whether to apply the transform to a
mapping channel or a vertex color channel, and
which channel to use. For more information on
these channels, see
UVW Map Modifier (page
1–905)
.
Ma p Channel Specifies a UVW chan nel to use for
the mapping, and use the spinner to its right to set
the channel number.
Vertex Color Channel—Uses the vertex color
channel for the mapping.
Apply To E ntire Object—If the UVW Xform
modifier is applied to an active sub-object
selection, such as face or patch, this switch controls
whether the settings of the UVW X form modifier
affect only the original sub-object selection or
affecttheentireobject.
Ver tex Weld Modifier
Select a mesh, patch, or PolyMesh object. > M odify panel
> Modifier List > Vertex Weld
Select a mesh, patch, or PolyMesh objec t. > Modifiers
menu > Mesh Editing > Vertex Weld
The Vertex Weld modifier behaves like the Weld
featureinEditableMeshorEditablePatchand
welds al l ver tices that fal l within the threshold
setting. Vertex Weld is very useful for cleaning
up meshes that have vertices that are close or
overlapping, but not welded.
The results of three Vertex Weld threshold settings