8

UVW Map Modifier 915
Fit
Fits the g izmo to the extents of the object and
centersitsothatitslockedtotheobjectsextents.
Unavailable when Real-W orld Map Size is on.
CenterMovesthegizmosothatitscenter
coincides with the center of the object.
Bi tmap Fit—Displays the standard bitmap file
browsersothatyoucanpickanimage.Unavailable
when Real-World Map Size is on.
For planar mappings, the map icon is set to the
aspect ratio of the image. For cylindrical mapping,
the height (rather than the radius of the gizmo) is
scaled to match the bitmap. For b est results, first
use the Fit button to match the radius of the object
and gizmo, and then use Bitmap Fit.
Normal Align—Click and drag on the surface of the
object to which the modifier is applied. The origin
of the gizmo is placed at the point on the surface
wherethemouseispointing;theXYplaneofthe
gizmo is aligned to the face. The X axis of the
gizmo lies in the object’s XY plane.
Normal Align respects smoothing groups and uses
the interpolated norma l based on face smoothing.
As a result, you c an orient the mapping icon to any
part of the surface, rather than having it "snap" to
face normals.
V iew Align—Reorients the mapping gizmo to
facetheactiveviewport. Thesizeoftheiconis
unchanged.
Region FitActivates a mode in which you can
drag in the viewports to define the region of the
mapping gizmo. The orientation of the gizmo is
not affected. Unavailable when Real-World Map
Size is on.
Reset—Deletes the current controller controlling
thegizmoandplugsinanewoneinitializedusing
the Fit function. Any animation to the gizmo is
lost. As with a ll the alig n ment options, you can
cancel the reset operation by clicking Undo.
Acquire—Effectively copies the UVW coordinates
from other objects When you pick an object
from which you want to acquire UVWs, a dialog
prompts you whether the acquire should be done
in an absolute or relative fashion.
If you choose Absolute, the acquired mapping
gizmo is positioned exactly on top of the mapping
gizmo you pick. If you choose Relative, the
acquired mapping gizmo is positioned over the
selected object.
Display group
Thissettingdetermineswhetherandhowmapping
discontinuities, also known as seams, appear in
the viewports. The seams appear only when the
Gizmo sub-object level is active. The default seam
color is green; to change it, go to Customize menu
> Customize User Interface > Colors tab, and then
fromtheElementsdrop-downlist,chooseUVW
Map.
The options are:
Show No Seams—Mapping boundaries don’t
appear in the viewports. This is the default
choice.
Thin S eam Display—Displays mapping
boundaries on object surfaces in the viewports
w ith relatively thin lines. The line thickness
remains constant as you zoom the view in and
out.
Thick S eam Display—Displays mapping
boundaries on object surfaces in the viewports
w ith relatively thick lines. The line thickness
increases when you zoom the view in and
decreases when you zoom out.