8
Unwrap Options Dialog 903
Colors group
Contains color swatches to customize the display
of the UVW lattice. With certain maps, the default
colors may become difficult to see. Use these
swatches to choose colors that work better for your
specific map.
To change a color, click its swatch, and then use the
Color Selector (page 1–157)
to choose a new one.
Line Color—Specifies the color of the UVW lattice
lines. Default=white.
Handle Color—The color assigned to patch handles.
Default=yellow.
Show Shared Subs—When turned on, non-selected
sub-objects shared by the current selection are
high lighted in this color. In most cases, the shared
sub-objects are edges. With a single ver tex, the
shared sub-objects are vertices. Defaults=on, blue.
Selection Color—Sp ecifies the color of selected
UVW sub-objects. Default=red.
Gizmo Color—The color assigned to the
Freeform
gizmo
.Default=orange.
Display S eams—When on, lets you assign a
distinctive color to coordinate clusters’ boundaries
that appears in the view ports. Defaults=on, green.
Show Grid—When on, the grid lines are visible.
Defaults=on, dark blue.
Yo u c a n a l s o s e t t h e
grid size
.
Background Color—The color assigned to the
backgroundwherethetexturemapisn’tdisplayed.
Default=dark gray.
(dro p-down)—Lets you assign a fill pattern
to selected faces. Default=Cross Hatch
Horizontal/Vertical.
Display Preferences group
Contains controls affecting the map display in the
view window.
Render Width—Specifies the width resolution of
the image displayed i n the view window. This
does not change the size of the image, but only the
resolution.
Render Height—Specifies the height resolution.
Use Custom B itmap S ize—When turned on, scales
the bitmap texture to the values specified by Width
and Height. You can adjust these settings to scale
andreproportionthebitmaptextureinrelationto
the texture coordinates. This scaling doesn’t affect
the bitmap in the material, but only as viewed in
the editor.
Tip: When working with large textures, reduce
the bitmap size for faster feedback. And when
working w ith disproportionate textures, sett ing
the dimensions closer to each other in the editor
can m ake it easier to work.
Tiles—Thenumberoftimesthetextureimageis
repeated, counting outward in eight directions
(the four corners and the four sides).
With Tiles=1, the result is a 3 x 3 g rid. With
Tiles=2,theresultisa5x5grid,andsoon.
You can toggle the tiling feat ure with the Tile
Bitmap check box, descr ibed below.
Tile B rightness—Sets the br ightness of the t iled
bitmap. At 1.0, the brightness equals that of the
original image; at 0.5 it’s half the brightness; and
at 0, it’s black.
This is the same setting as Brightness in the UVWs
editor>BitmapOptionsgroup(availablewith
Show Options).
Tile Bi tmap—When turned on, you can repeat the
bitmap in the editor, displaying tiling set in the
material.
Youcanuseanypartofthetiledimageforsetting
texturecoordinates. Thisishelpfulwhenthe
sections of the texture image are packed tightly