8
Flatten Mapping Dialog 889
and/or edges. You can change the highlight color
on the
Unwrap Options dialog (page 1–902)
.
Update Ma p—Refresh the editor window
background and displays the current texture
map. If you change a bitmap used in the object’s
material, choose U pdate Map to show the new
image in the Edit UVWs dialog editor window.
View menu
Zoom—Choose Zoom, and then drag downward
in the editor window to zoom out and upward to
zoom in. Zooming is centered about the point you
click before dragging.
If you have a wheel mouse, you can also turn the
wheel to zo om. Z o oming is centered about the
mouse cursor location.
Zoom E x tents—Zooms in or out to fit all UVW
vertices in the editor window.
Zoom R egion—To zo o m to a s p e c i f ic a re a , c ho os e
Zoom Region, and then drag a rectangle in the
editor window.
Zoom To Gi zmo—Zooms the active viewport to the
current select ion.
Zoom E xtents S elected—Zooms in or out to fit all
selected UVW vertices in the window.
Pan—Choose Pan, and then drag in the w indow to
change the visible portion.
If you use a three-button mouse, you can a lso pan
by middle-button dragging.
UV W Editor Dialogs
Flatten Mapping Dialog
Select an object. > Modify panel > Modifier List >
Object-Space M o difiers > U n wrap UVW > Edit button (on
Parameters rollout) > Mapping menu > Flatten Mapping
The Flatten Mapping method of procedura l
mapping applies planar maps to groups of
contiguous faces that fall within a specified angle
threshold. It prevents overlap of mapping clusters,
but can stil l cause texture distortion. The Flatten
Mappingdialogletsyoucontrolhowclustersare
defined and mapped.
See also
Normal Mapping Dialog (page 1–890)
Unfold Mapping Dialog (page 1–902)
Interf ace
Face Angle Threshold—The angle used to determine
theclusterstobemapped.
As the Flatten Map gathers faces to be mapped, it
uses this parameter to determine which faces get
put in a cluster. This is the maximum angle that
can exist between faces in a cluster.
Thehigherthisnumber,thelargertheclusters
will be, with consequently greater distortion
introduced as a result of texture faces’ proport ions
deviating from their geometry-equivalent faces.