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TurboSmooth Modifier 859
Inter face
Main group
Lets you set the bas ic para meters for Tu rboSmooth.
Iterations—Sets the number of times the mesh is
subdivided. When you increase this value, each
new iteration subdivides the mesh by creating
smoothly interpolated vertices for every vertex,
edge, and face from the iteration before. The
modifier then subdivides the faces to use these
new vertices. Default=1. Range=0 to 10.
From right to left, effect of increasing the number of
iterations
Note: Be cautious when increasing the number of
iterations. The number of vertices and faces in an
object (and thus the calculation time) can increase
as much as four times for each iteration. Applying
four iterations to even a moderately complex
object can take a long t ime to calculate.
Render I ter (at ion)s —Lets you choose a different
number of
smoothing iterations
to be applied to
the object at render time. Turn on Render Iters,
and then use the field to its right to set the number
of render iterations.
Isoline Display—When on, the software displays
only isolines: the object’s or iginal edges, before
smoothin g. The benefit of us ing this option is
a less cluttered display. When off, the software
displays all fa ces added by TurboSmooth; thus,
higher Iterations values result in a greater number
of lines. Default=off.
Wa rni ng: If you’re going to collapse the model or apply
further modifiers after the TurboSmooth, you should
first turn o ff Isoline Display. Unlike in MeshSmooth,
isoline display is achieved by making all the edges
"invisible," join ing large groups of faces together in
single "polygons." This can be especially problematic
if you apply a PolyObject-based modifier afterwards,
because all vertices in the interior of these "polygons"
will be lost.