8

Introducing Object Selection 63
Edit Menu Comma nds
The Edit menu contains selection commands that
operate globally on your objects.
Edit menu selection commands include:
Select All (page 1–86)
Select None (page 1–86)
Select Invert (page 1–86)
Select By Color (p age 1–86)
Select By Name (Edit Menu) (page 1–87)
(also a
toolbar button)
Select by Rectangular Region (page 1–80)
Select by Circular Region (page 1–81)
Select by Fence Region (page 1–81)
Select by Lasso Region (p age 1–82)
Region Window (page 1–87)
(also a toolbar
button)
Region Crossing (page 1–88)
(also a toolbar
button)
Edit Named Select ions (page 1–89)
Tools Menu Commands
The Tools menu contains two options for
modeless
(page 3–1067)
selection dialogs or "floaters."
Youcanplacethemanywhereonthescreen,or
minimize them by rig ht-clicking the title bar and
choosing Minimize.
Selection Floater
SamefeaturesasSelectByName.See
Selection
Floater (p age 1–79)
.
Display Floater
Provides options for hiding and freezing
selections as well as some display options. See
Display Floater (page 3–818)
.
Selection Floater
The Tools menu contains an option for a
modeless
(page 3–1067)
selection dialog called the Selection
Floater.Youcanplaceitanywhereonthescreen.
TheSelectionFloaterhasthesamefeaturesas
Select By Name. See
Selection Floater (page 1–79)
.
Tr ack /S chematic Vi ew S el ection
Track View (page 2–483)
is primarily designed
as an animation tool, but you can a lso use its
Hierarchy List window as an alternative method
of selecting objects by name and hierarchy. This
works in both the Curve Editor and Dope Sheet
modes of Track View.
Schematic View (page 3–688)
is specifically
designed to let you navigate your scene efficiently,
presenting a hierarchical view and letting you
select objects and their properties by name.
Display Panel S election
The Display panel provides options for hiding and
freezing objects. These techniques exclude objects
from other selection methods, and are useful in
simplifying complex scenes. Frozen objects are
still visible, but hidden objects are not.