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Skin Wrap Patch Modifier 815
Sk in Wrap Patch M odifier
Make a selection. > Modify panel > Modifier List >
Object-Space Modifiers > Skin Wrap Patch
Skin Wrap Patch is a simple modifier that allows
apatchobjecttodeformameshobject.It’svery
easy to use: just assign the modifier to a mesh
object, and then use the modifier to specify a
deforming patch object. Each point on the pat ch
object influences a surrounding volume of points
on the mesh object.
See also
Skin Wrap Modifier (page 1–809)
Inter face
Pick Patch—Click this button, labeled “None” by
default, and then select a patch object to deform
the mesh object. After picking the patch object, its
name appears on the button.
Sample Rate—Determines the accuracy with which
themodifiersamplesthepatchobject.Thehigher
therate,themoreaccuratetheresultinganimation
will be, but the longer it w ill take to calculate.
Resample—Forces the system to resample the date.
This should be done at a point in the animation at
which no deformation takes place; typically, frame
0.
Slice Modifier
Select an object. > Modify panel > Modifier List >
Object-Space Modifiers > Slice
Select an object. > Modifiers menu > Parametric
Deformers > Slice
TheSlicemodifierletsyoucreateacuttingplane
that slices through a mesh, creating new vertices,
edges and faces based on the location of the slice
plane gizmo. The vertices can either refine or split
themeshaccordingtotheselectedoptions.
The Slice modifier slices through groups, selected
objects or sub-object selections of faces. It works
similarly to t he Editable mesh > Edge > Slice
function but does not require the objects to be
editable meshes.
Slicecutsthroughthecake.
You can animate the cutting plane, changing its
position and rotation over time. You can also use
the Remove Top and Remove Bottom options
to create the appearance and disappearance of
objects by animating the Slice Plane gizmo.