8
808 Chapter 8: Modifiers
Reload only selected ver ts—
When on, Reload
Target copies only the p osit ions of vertices selected
in the Skin Morph mesh from the target mesh.
When off, Reload Target copies the positions of
all vertices. Default=off.
Copy and Paste rollout
These functions let you copy all morph targets for
a specific bone from one side of the object to the
other. Indicate the m orphs to copy by highlighting
the bone or any of its morphs in the Parameters
rollout > list box.
Pas te Mi r r or —Copies the morphs from the
highlighted bone to the target on the other side of
the m irror gizmo. A qualified target bone must
exist and be present in the list box.
Note: This copies the morph data only ; the rotation
ofthetargetbonemustbecomparabletothatof
thesourceboneforthemorphingtoappearinthe
animation.
Show M irror Plane—Displays the m irror plane as
a red, rectangular gizmo in the view ports. The
target bone must be on the opposite side of the
mirror plane from the highlighted b one, and must
bepresentintheParametersrollout>listbox.
Prev iew B one— Highlights the target bone in red
in the viewports.
Previ ew V er tices—Displays the morphing-qualified
vertices in red in t he viewpor ts, as well as any
animation present in the source vertices.
Mirror Plane—The axis for the mir ror plane. The
plane is per pendicular to the indicated axis.
Default=X.
Mirror Offset—The position for the mirror plane
on the Mirror Plane axis. Default=0.0.
Mirror Threshold—The radius, in system units,
within which Skin Morph looks for a qualifying
target bone on the other side of the mirror plane.
Default=1.0.
Options rollout
Beginner Mode—When on, you must use the
Create Morph button to create a morph and the
Edit button to edit a morph.
When off, you can create and edit morphs on
the fly. In this mode, when you select and move
vertices at the Points sub-object level, the software
first determines whether a morph exists for the
selected bone at 100%; if so, all edits will go to that