8

Skin Mor ph M odif ier 805
Selection rollout
Use Sof t Selection—Enables soft selection for
editing vertices.
Soft Selection in Skin Morph works much like
Soft
Selection (page 1–945)
in other parts of 3ds Max,
exceptthatinsteadofPinchandBubblesettings
you can adjust the graph shape directly, and it uses
a Radius setting instead of Falloff to determine the
extent of the soft-selection area.
Radius—Determines the extent of the soft-selection
area in system units.
Edge Limit—When on, Skin Morph uses the Edge
Limit numeric setting to determine the extent of
thesoft-selectionareaintermsofthenumberof
edges f rom the selected vertex or vertices.
Reset Graph—Sets the s oft-selection graph to
default values. Use this if a ver tex or handle is no
longer visible and thus cannot be manipulated.
[gra ph] Skin Morph provides a small,
full-functioned curve graph for editing
soft-selection characteristics globally; it works
much like other such graphs in 3ds Max, such as
Curve Editor (page 2–489)
.Thetoolbarabove
the graph offers functions for moving and scaling
points on the graph, as well as i nserting new ones.
The same functions are available by rig ht-clicking
the graph: If you right-click a graph point, you
can set it to Corner or one of two different Bezier
types. If you select a Bezier point, you can reshape
the curve by moving its hand les.
Ring—Expands a vertex selection by first
converting the selection to an edge selection,
selecting a ll edges parallel to the selected edges,
and then converting the new e dge selection back
to a vertex selection. U se of Ring requires that a
qualifying vertex selection exist; that is, at least
two vert ices on the same edge.
Loop—Expands a vertex selection by first
converting the selection to an edge selection,
selecting all aligned edges, and then converting the
new edge select ion back to a vertex selection. Use
of Loop requires that a qualifying vertex selection
exist; that is, at least two vert ices on the same edge.
Shrink—Reducesthevertexselectionareaby
deselecting t he outermost vertices. If the selection
size can no longer b e reduced, the remaining
ver t ices are deselected.
Grow—Expands t he vertex selection area outward
in all available directions.