8

804 Chapter 8: Modifiers
Parameters rollout
[list window]—Listsallattachedbonesandtheir
morphs in a hierarchical view. You can expand or
cont ract a bone’s mor ph listing by clicking the +
or - box next to its name in the list. The number
in p arentheses next to the morph name shows its
relative influence as a percentage at the current
frame.
Highlighting a bone in the list highlights the bone
in the viewports as a yellow line, and lets you create
amorphforit. Alternatively,youcanselectthe
bone in the viewport while the modifier’s Points
sub-object level is active by clicking the orange
line through its center.
Highlighting a morph in the list lets you edit the
morph. To change the morph’s name, edit the
Local Properties rollout > Morph Name field.
Add B one—Clicktoaddoneormorebonesfrom
the S elect Bones dialog.
Tip: To keep things simple, add only bones that
will drive morphs. There’s no point in adding any
other bones.
Pick B oneLets you add bones by selecting them
in a viewport.
Click Pick Bone, and then select bones in any
viewport. While Pick Bone is active, the cursor
resemblesacrosswiththewordsADDBONE
attached. To exit Pick B one mode, right-click t he
active viewport or click Pick Bone again.
Remove BoneRemoves a bone and its morphs
from the list. Click a bone name in the list, and
then click Remove.
If a morph name is highlighted when you click
Remove, its bone is removed. To remove the
mor ph only, highlight it and then click Local
Properties rollout > Delete Morph.