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Weight Table (Skin Modifier) 799
[specif ic weight
values]—
Assigns an absolute weight value between
0and1fortheactivebonetotheselectedvertices.
Note: When you click one of these buttons, the
active bone is added to the list of bones influencing
each of the selected vertices, if necessary.
Set WeightSets an absolute weight based on the
field value. Default=0.5.
Note: The spinner increments the field value by
steps of 0.05.
+/-—Increases/decreases e ach selected vertex’s
weight by 0.05.
Scale Weight—Multiplies each selected vertex’s
weight value by the field value, resulting in a
relative weight change. D efault=0.95.
Note: The spinner increments the field value in
steps of 0.05.
+/-—Increases/decreases e ach selected vertex’s
weight by five percent.
Co pyStores the current weig ht value(s) in the
copy buffer.
Pas te—Retrieves the weight values from the copy
buffer and assigns them to the selec ted vert ices.
Pas te-Pos—Assigns the weight values c urrently in
the copy buffer to the selected vertices based on
the distance between them and the copied vert ices,
which is determined by the Paste-Pos Tolerance
value.
This is useful when you need to match weights
between two juxtaposed skinned meshes sharing
the a common bone.
Blend—Modifies the selected weight values to
smooth out the transition be tween them and their
surrounding vertices.
Past e-Pos Tolera nce—Determines the radius
influence of the Paste-Pos. Default=0.1.
Vertex information
Below the Paste-Pos Tolerance field is a text display
displayinginformationontheamountofcopied
andselectedvertices.
[First Vertex Weight list]—Displays the selected
vertex weight along with the bone envelopes
contributing to its weighting. You can select
indiv idual envelopes in the current viewpor t by
highlightingtherespectiveboneinthelist.
Note: If you select multiple vert ices, the list only
displays the weighting of the first selected vertex.
Weight Table (Sk in Modifier)
Select an object that has the Skin modifier applied to it. >
Modify panel > Sk in modifier > Weight Proper ties group
>WeightTable
The weight table for the Skin modifier is used
to change vertex weights for several vertices and
bones at a time. This table appears when you click
the Weight Table button.
Interf ace
Vertex numbers appear down the left colu mn,
while bone names appear across the top. Vertex
weights for each bone are displayed in the chart.
You can change ver tex weights in a number of
ways:
Click and drag a vertex weight to the left or
right.