8
794 Chapter 8: Modifiers
Deform er Parameters rollout
The following parameters are for the Morph Angle
deformer. One way to create mor ph targets, after
the morph gizmo is added, is to add an Edit Mesh
modifier to the stack above the Skin modifier. Use
the vertex controls in the Edit Mesh modifier to
shape the geometry. Then go back in the stack
to the Skin modifier and click Add From Stack.
Yo u c a n t h e n d e l e t e t h e E d i t Me s h m o d i f i e r. A d d
From Stack lo oks at the last m odifier in the stack
to get the morph target. Note that when you go
backdowntotheSkinmodifier,themorpheffect
is doubled; you can rectify this by deleting or
deactivating the Edit Mesh modifier.
Joint Field—Displays the type of Deformer and the
associated bone.
List Window—Contains the current morph targets
andassociatedboneangles.
Naming Field—Select a morph target and rename
it in this field.
Add f rom stack —Uses the current state of the stack
to get the morph target. Ideally, you have put an
Edit Mesh modifier on top of the stack and done
your edits before you click Add From Stack.
Add f rom node—Uses another object as your
morph target for this angle. This is like a regular
morph target, but instead of being driven by a
field, it is driven by the joint angle.
Tip: You can use Snap Shot on the main toolbar to
create a new target for morphing.
Delete—Deletes the currently selected morph
target f rom the list.
Enable gizmo—To g g le s t h e e ff e c t of th e g iz m o o n
and off.
Joint Angle and Bulge Angle parameters