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Skin Modifier 793
Keep these distinctions in mind when you
select vertices to deform. For example, if you
want to use the Joint Angle deformer, then
select vertices close to the joint that will drive
the deformation. If you want the parent bone
vertices to deform like a biceps muscle, then
select vertices that are only assigned to the
parent bone before adding the Bulge Angle
deformer. If al l the vertices of the parent and
child b one must deform, then select all of t he
verticesandaddtheMorphAngledeformer.
Bending the arm without the Morph Angle deformer
causes the sleeve to crumple.
Using the Morph Angle deformer creates a smooth
bend in the slee ve.
Gizmo List WindowLists the current Angle
Deformers.
The Deformer Parameters rollout changes
depending on the type of g izmo selected.
Deformer drop-down list—Lists the available
deformers.
Add Gizmo—Adds the current Gizmo to the
selected vertices.
To add a gizmo, you must first select the child
bone for the joint you want to deform. Then you
must select the vertices that you want to deform.
Yo u c a n t h e n a d d a g i z m o .
Afteragizmoisadded,aDeformerParameters
rollout displays that contains gizmo parameters
that you can adjust.
Remove Gizmo—Remove the selected gizmo
from the list.
Copy Gi zmo—Copy the selected gizmo.
Pas te Gi z mo—Paste the gizmo.
The Paste button pastes the current copy buffer
into the currently selected gizmo. You can only
paste to like gizmos. For instance, you can’t paste
from a bulge gizmo to a joint gizmo.