8
Skin Modifier 789
Mirror Parameters rollout
Mirror Mode—Turns on Mir ror mode. This mo de
allows you to mirror the envelopes and vertex
assignments from one side of the mesh to t he
other. This mode is available only when at the
Envelope sub-object level.
Mirror mode uses the Mirror Plane setting to
determinethe“leftside”and“rightside”ofthe
mesh. When you turn on Mirror Mode, the
verticesontheleftsideofthemirrorplaneturn
blue, while the vertices on the right turn green.
Ver tices that are neither left nor rig ht turn red,
including vertices at the mirror plane. If vertices
don’t change color appropriately, you might have
to increase the Mirror Thresh value to expand the
range used to de termine the left and right sides.
If you select vertices or bones, the selected vertices
or bones turn yellow, and the corresponding match
on the other side of the mesh turns a brighter blue
or green. This can help you check for matches.
Mirror Paste—Pastes selected envelope and
vertex assignments to the opposite side of the body.
Past e Gr een to Bl ue Bones—Pastes the
envelope settings from green bones to blue.
Past e B lu e to Gr een Bones —Pastes the
envelope settings from blue bones to green.
Paste Green to B lue Ver ts—Pastes the
individual vertex assignments from all g reen
vertices to the corresponding blue vertices.
Paste B lue to Green Ver ts—Pastes the
individual vertex assignments from all blue
vertices to the corresponding green vertices.
Mirror Plane—Determines the plane that will
be used to determine the left and right sides.
The plane appea rs in the viewport at the mesh’s
pivot point when you turn on Mirror mode. The
selected mesh’s local axes are used as the basis
for the plane. If several objects are selected, one
object’s local axes are used. Default=X.
Tip: For the easiest workflow with mirroring tools
for the Skin modifier, set the pivot points for
character meshes to alig n with the World before
applying Skin.
Mirror Offset—Shif ts the mir ror plane along the
Mirror Plane axis.
Mirror Thresh—Sets the relative distance the
mirroring tools will look when setting vertices as
left or ri ght. If some vertices in the mesh (other
than those at the mirror plane) are not colored
blue or green when you tur n on Mirror mode,
increase the Mir ror T hresh value to include a
larger area of the character. You can a ls o increase
this value to compensate for lack of symmetry in
asymmetrical models.
Display Projection—When Display Projection is set
to Default Display, selecting vertices on one side
of the mirror plane w ill automatically project the
selection to the opposite side. The Positive and