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Object Display Culling Utility 59
Object Display Culling Utility
Utilities panel > More button > Object Display Culling
The O bject Display Culling utility lets you
navigate and manipulate large and complex scenes
more easily and quickly by intelligently hiding
less-important objects as you work.
Inter face
Enable—Turns Object Display Culling on and off.
Default=off. Keyboard shortcut=ALT+O.
You can also toggle Object Display Culling from
the Views menu.
Tar get Framerate—The desired frame rate. If the
frameratedropsbelowthis,3dsMaxcullsobjects
as necessary to achieve the frame rate, beginning
with those farthest from the cur rent viewpoint.
If Self-Adjust Framerate is on, 3ds Max sets this
value automatically.
Self-Adjust Framerate—When on, 3ds Max sets
theTargetFrameratevalueautomatically. The
software lowers the f rame rate as necessary w hi le
minimizing object culling, and then raises it later,
if possible.
Affect Scene XRefs—When on,
XRef scenes (page
3–416)
areculledaswellasnativeobjects.
Static/Object(s) culled—Ifnocullingishappening,
such as when you first open the utility, t his
read-only field shows “Static”.
When Object Display Culling is enabled, this field
showsthenumberofobjectscurrentlyhiddenor
displayedasboundingboxes.
Culled Objects—Choose how to prevent display of
culled geometr y:
• Hidden: Culled objects don’t appear in the
view por ts.
•DisplayasBoundingBox:Culledobjects
appear as
bounding boxes (p age 3–1013)
.
Clo se—Closes the rollout.