8

Shell Modifier 779
If you don’t specify a material ID, the surface uses
thesamematerialIDorIDsastheoriginalfaces
from which the edges are derived.
Edge M at ID—Specifies the material ID for edge
faces. Available only when Override Edge MatID
is on.
Auto S mooth Edge—Applies automatic,
angle-based smoothing across the edge faces using
the Angle parameter. When off, no smoothing is
applied. Default=on.
This doesn’t apply smoothing across the junction
between the edge faces and the outer/inner sur face
faces.
Angle—Specifies the maximum ang le b etween
edge faces that will be smoothed by Auto Smooth
Edge. Available only when Auto Smooth Edge is
on. Default=45.0.
Faces that m eet at an angle greater than this value
will not be smoothed.
Override Smooth GroupLets you specify a
smoothing g roup (page 3–1107)
for the new edge
polygons using the Smooth Grp setting. Available
only when Auto Smo oth E dge is off. Default=off.
Smooth Gr p—Sets the smoothing group for the
edge polygons. Available only when Override
Smooth Group is on. Default=0.
When Smooth Grp is set to the default value of
0, no smoothing group is assigned to the edge
polygons. To specify a smoothing group, change
the value to a number b etween 1 and 32.
Note: When A uto Smooth Edge and Override
Smooth Group are both off, the software assigns
smoothing group 31 to the edge polygons.
Edge M appi ng—Specifies the type of texture
mappingthatisappliedtothenewedges.Choose
a mapping type from the drop-down list:
Co pyEach edge face uses the same UVW
coordinates as the original face from which it’s
derived.
None—Each edge face is assigned a U va lue of 0
and a V value of 1. Thus, if a map is assig ned,
the edges w il l take the color of the upper-left
pixel.
Strip—Theedgesaremappedinacontinuous
strip.
InterpolateTheedgemappingisinterpolated
from the mapping of the adjacent inner and
outer surface polygons.
TV OffsetDeterminesthespacingofthetexture
vertices across the edges. Available only with
the Edge Mapping choices Strip and Interpolate.
Default=0.05.
Increasing this value increases the repetition of the
texturemapacrosstheedgepolygons.
Select Edges—Selects the edge faces. This
selection is passed up the stack to other modifiers.
Default=off.
Select Inner Faces—Selects the inner faces. This
selection is passed up the stack to other modifiers.
Default=off.
Select Outer Faces—Selects the outer faces. This
selection is passed up the stack to other modifiers.
Default=off.
Straighten Corners—Adjusts corner vertices to
maintain straight-line edges.
If you apply Shell to a subdivided object with
straight edges, such as a b ox set to 3x3x3 seg m ents,
you might find that the corner vertices don’t stay
in a straight line with the other edge vertices. This
givestheedgesabulginglook.Toresolvethis,turn
on Straighten Corners.