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58 Chapter 2: Viewing and Navigating 3D Space
Ke yboard shortcut (default): ALT+X
Ignore Extents—When turned on, the object is
ignored when you use the display control Zoom
Extents. Use this on distant lights.
Show Frozen in Gr ay—When on, the object turns
gray in viewports when you freeze it. When off,
viewports display the object with its usual color or
texture even when it is frozen. Default=on.
Vertex Colors—Displays the effect of assigned
vertex colors. You assign vertex colors using the
As s i g n Ver t e x C o l o r u t i l i t y, o r t h e Ve r t e x P a i n t
modifier. Once vertex colors have been assigned
they can a lso b e edited in the Vertex Prop erties
rollout in the editable mesh or editable poly in
vertex or face sub-object le vel.
The Shaded button determines whether the object
w ith the assigned vertex colors appears shaded in
the viewport. When this button is off, the colors
are unshaded and appear in their pure RGB values,
looking a little like self-illuminated materials.
WhentheShadedbuttonison,thecolorsappear
like any other assi gned color in the viewports.
Link Display R ollout
Display panel > Link Display rollout
The Link Display rollout provides controls that
alter the display of
hierarchical linkages (page
3–1045)
.
Interf ace
Display Link s—Displays a wiref rame representation
of any hierarchical links affecting the selected
object.
Note: Display Links must be turned on in order to
see Joint Limits on a inverse kinematics chain.
Link R eplaces Obj ect—Replaces the s elected
object with the wireframe representation of the
hierarchical link. This option offers another way
to reduce the geometric complexity of selected
objects in a scene. See also
Display Propert ies
rollout (page 1–55)
.
The Draw Links As Lines option on the
Viewports
panel (page 3–874)
of the Preference Settings
dialog fur ther reduces the display of links to a
single line.